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Devlog
Steam Coming Soon page is up!!!
December 14, 2021
by
triplejumpgames
After a lot of work this past year, the updated game is finally moving towards coming out on Steam! I figure we're about 3-6 months away... Mostly polish, bugfixes, and added content at this point. I'...
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Steam beta continues! Getting closer to demo...
September 27, 2021
by
triplejumpgames
Getting ever closer to the big demo of the new version of the game... This week I added turrets, nighttime waves of enemy spawns, conveyor belts, crops, autofarming... things are starting to move very...
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Join the Discord!
September 13, 2021
by
triplejumpgames
We're doing Friday night beta tests w/ the upcoming Steam build! Join the Discord at discord.gg/modlands and dm me (Triplejump) to get a Steam key! Note: you don't have to commit to the Friday night t...
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Multiplayer Playtests!!! :)
April 26, 2021
by
triplejumpgames
2
A lot has been happening lately! This year I started a full rebuild of the game to make the final version, that will be available both on itch.io and Steam! The rebuilt version fully supports multipla...
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Editor Preview is up!
December 13, 2020
by
triplejumpgames
2
The preview build is up now - version 0.7 lets you switch between gameplay and editor modes by pressing Tab. :) You can edit, save and load your own levels! This build is also a preview of a new way t...
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Writing Desk added to game!
August 15, 2020
by
triplejumpgames
This is a quick (one week) update to add the Writing Desk to the game. :) It actually puts the Writing Desk in the starting inventory of new characters; you can use it to make Text objects that craft...
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New aspects to inventions! Better movement!
August 09, 2020
by
triplejumpgames
A major update to the game's invention systems and movement is in!!! * Inventions can now be animated! Turn on animation controls in the pixel editor and you can make multiframe idles for walls and ob...
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Update - Slime Arenas! :)
July 26, 2020
by
triplejumpgames
Modlands Update 0.61 - Slime Arenas :) As we move into focusing on AI and combat-related updates for a while, Slime Arenas have now been added to the game! The spawners in them will generate slimes fo...
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New Invention UX! Version 0.6 is up!!!
July 18, 2020
by
triplejumpgames
A new major build of Modlands is out! It has a new starting area tutorial building (seen above)! And also uses the NEW item invention flow with pixel editor and stats that update based on what you use...
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Graffiti added to game! Draw directly on the world! :)
May 25, 2020
by
triplejumpgames
Hey everyone, this update adds a creative tool I've been looking forward to for a long time: the ability to draw directly on the world! Use the command /creative in the console to spawn the Creative c...
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Creative Tools update!
May 09, 2020
by
triplejumpgames
Hey everyone, this update adds some great new creative tools to the game! Use the command /creative in the console to spawn a chest full of world-editing tools! They can be used to draw using entities...
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Animation Table added to game!
April 25, 2020
by
triplejumpgames
Animation Table is now added to the game!!! You can craft this with the basic Crafting Table, then go up to it and press `E` to open the animation editor. Add your own animations to the game (they wi...
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Major update! World generation! :)
April 18, 2020
by
triplejumpgames
A new version of the game is up! There's a LOT of new stuff!!! This adds world generation, structures that spawn in the world (and have loot spawning in their containers), a world map w/ fog-of-war, l...
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Workin on a big procgen update! :)
April 06, 2020
by
triplejumpgames
Another new build is coming soon! This build is going to make big improvements to the procgen system, adding a world map (complete with fog-of-war), more details for all the biomes, and points-of-inte...
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New build! Getting closer to Beta! :)
March 29, 2020
by
triplejumpgames
Hey folks, a lot has happened since the last build! :) This is the latest version of the game, including the new feature - being able to create new item types with an in-game pixel editor! The art sty...
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Big Update News!
October 20, 2019
by
triplejumpgames
1
Hey everybody, So for the past couple months, I've been rebuilding the game to support multiplayer, and also making big changes to gameplay and, well, everything. If you've been following the Twitch s...
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0.519a - New Building Algorithm! :D
June 16, 2018
by
triplejumpgames
1
Hey folks! After a couple weeks of super busy-ness, I'm back with a new experimental build! This one adds the updated algorithm for detecting rooms: no longer do rooms have to be rectangles! Now you c...
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0.517a - Experimental Build - New Buildings Part 1!
May 05, 2018
by
triplejumpgames
Hey folks! Tonight's build is about halfway through the major improvements I've been making to the building system. I've added things like: new room types! (library, dining room, and forge) rooms are...
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Awesome update to Rooms coming this weekend!
May 02, 2018
by
triplejumpgames
Hey folks, thought I'd mention some of the cool stuff I've been adding to the game's room system this week, and which will be in this Friday night's build! First of all, there will be new types of roo...
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0.517a - Experimental Build - Better Console!
April 28, 2018
by
triplejumpgames
Hey folks! Today is kind of a simple update, but a cool one - because the in-game console now has toggleable categories, and lists things in the correct order! :) It took a surprising amount of effort...
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0.516a - Experimental Build - 3D Hairstyles!
April 21, 2018
by
triplejumpgames
This week's update is now live! The experimental build is updated with a variety of 3D hairstyles, improvements to several of the Twitch commands, and the first super-early pass of the in-game command...
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0.515a - Experimental Build - Bugfixes and Springtime items!
April 15, 2018
by
triplejumpgames
This week's update is now live! In this update, I've made various bugfixes and incremental improvements to the game's biomes, and I've added some items in the game's mod directory for the upcoming Spr...
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Video Devlog #24!
April 10, 2018
by
triplejumpgames
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0.514a - Experimental Build w/ Biome Customization!
April 07, 2018
by
triplejumpgames
This week's update is now live! This version of the experimental build adds biome settings to the world customization - you can set the biomes to 25%, 50%, 100% (standard), 200%, or 400%. If you set a...
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Weekly Update
April 01, 2018
by
triplejumpgames
Hey everyone! No new build this week - I'm in the middle of a bunch of updates to the procedural world generation and asset loading code. My two main goals at the moment, which look like they're going...
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0.513a - Experimental Build w/ World-Customization settings added to the front-end!
March 25, 2018
by
triplejumpgames
1
This week's update is now live! This is a new Experimental Build with the first pass of some map customization settings and major updates to the front-end! With this build, you can get a preview of my...
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0.512a - Achievements are here! Plus improvements to Creative Mode and the UI!
March 17, 2018
by
triplejumpgames
This week, I updated the game with an Achievements system - there are three categories of achievements: survival, money, and world-completion. Survival just involves playing survival mode for a given...
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Video Devlog #21!
March 10, 2018
by
triplejumpgames
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0.511a - Creative Mode Update is here!
March 10, 2018
by
triplejumpgames
This week, I made a big update to Creative Mode, making it much more capable! In the new arrangement, there's a set of tools on the left edge of the screen, and an item palette on the top edge of the...
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Weekly Video! (Devlog #20)
March 06, 2018
by
triplejumpgames
BTW, here's the video for last week :D...
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0.510a - New Main Build - character progress saves/loads; lots of performance improvements!
March 03, 2018
by
triplejumpgames
2
The new mainline build is up! If you've been waiting a while to try a new build, this is a great one to download! With this, the character xp levels will save and restore. I've also made a lot of perf...
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0.509a - Experimental Build w/ Resource-Gathering, NEW Twitch commands!
February 24, 2018
by
triplejumpgames
2
This week's update is now live! This is a new Experimental Build with the first pass of some new features that people have been requesting for some time! First: the colonists can now gather resources!...
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Weekly Video! (Devlog #18)
February 19, 2018
by
triplejumpgames
1
This week's Video Devlog is up! :)...
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0.508a - Experimental Build w/ RPG progression!
February 18, 2018
by
triplejumpgames
1
This week's update is now live! At the moment, I'm still in the middle of working on the RPG progression systems. The progression aspects are in now - characters get experience in various skills by do...
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0.507a - Moddable Jobs! New Character UI!
February 10, 2018
by
triplejumpgames
This week's update is now live! Most of this week's work has been internal stuff, to improve performance and lay the foundations for upcoming additions to the AI. The biggest change is that now jobs a...
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0.506a - Containers and inventory! Godstack improvements!
February 03, 2018
by
triplejumpgames
This week's update is now live! This adds containers to the game! Gather up all your random items and store them! This is the first step towards a major goal of the next few weeks - getting the coloni...
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0.505a - Streamlined controls! New character-info panel!
January 28, 2018
by
triplejumpgames
This week's biggest update is live now! The biggest changes are the info panel, formerly toggleable with 'E', being made into a tooltip that appears next to the cursor as you hover objects, and a new...
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0.504a - Twitch integration enhancements
January 25, 2018
by
triplejumpgames
Another mid-week build to fix a few issues and improve things. In this one: the game now checks every couple minutes to see which Twitch players are currently in the channel; this keeps the game from...
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0.503a - Added first pass of auto-camera!
January 24, 2018
by
triplejumpgames
1
I've updated both builds of the game to version 0.503a - this adds an automatic camera queue system that you can use to do a "headless" stream. If you go into the Twitch settings menu and click the "a...
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Weekly Devlog #14
January 21, 2018
by
triplejumpgames
This week's Video Devlog is up! :) Check it out here: https://www.patreon.com/posts/modlands-devlog-16516537...
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0.502a - Fixed a loading bug
January 20, 2018
by
triplejumpgames
1
This is a quick fix for a bug in the loading code, where detailed entities would halt the load if their coordinates were rolled-over. Maps that had this issue on load should work fine now. :) I should...
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0.501a - Quick Bugfix for Pathing!
January 20, 2018
by
triplejumpgames
Hey everyone, I just uploaded a quick bugfix - this is to solve a load-balancing issue with pathfinding that was causing pathfinding to frequently freeze after the first night. In local tests it seems...
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