Content Update 12-16-2025
Atomcraft » Devlog
This content update adds:
Chickens!
- chickens will spawn in the world now at surface
- they will periodically lay egg pixels
- killing them will give raw chicken meat pixels
- they can also be picked up and placed using the Farmer’s Glove
Eggs!
- when dropped, an egg pixel has a chance to break into an egg yolk and egg shell pixels
- the egg yolk pixels are used to create new food pixels like custard, biscuit batter, and pancake batter
Lots of new food!
- Cream can now be separated by the Blender into Butter and Buttermilk
- Sweet Milk + Egg Yolk = Custard
- Custard + Butter = Frosting (used in the frosted Cake recipe item)
- Buttermilk + Flour = Biscuit Batter
- Buttermilk + Flour + Egg Yolk (or Biscuit Batter + Egg Yolk) = Pancake Batter
- Chicken (Raw) + Buttermilk = Marinated Chicken
New recipe items:
- Cake, Biscuit, Pancakes, Fried Chicken, and Chicken Sandwich (these will have different status modifiers when I get the status modifier system implemented in a few days)
Other misc things that were added:
- Quality-of-Life: Middle-mouse-button will now assign the hovered material to the current selected inventory slot on the materials toolbar
- Animals do a better job of trying to get out of the water
Files
Atomcraft_Dec-16-2025_PC.zip 114 MB
1 day ago
Get Atomcraft
Download NowName your own price
Atomcraft
A falling sand survival game where every pixel has chemical reactions!
| Status | In development |
| Author | triplejumpgames |
| Genre | Simulation, Survival |
| Tags | Action-Adventure, Action RPG, Exploration, Godot, Sandbox, Singleplayer |
More posts
- Content Update 12-17-20254 hours ago
- Hotfix Update 12-15b-20251 day ago
- Content Update 12-15-20252 days ago
- Hotfix Update 12-14b-20252 days ago
- Content Update 12-14-20253 days ago
- Quality-of-Life Update - 12-13-20254 days ago
- Hotfix Update 12-12b-20254 days ago
- Hotfix Update 12-12-20255 days ago
- Hotfix Update 12-11b-20255 days ago

Comments
Log in with itch.io to leave a comment.
an earlier version of this build had an issue with material exports that would keep it from starting - this has been fixed now