Hotfix Update 11-22-2025
Atomcraft » Devlog
Some big updates in this one:
- added a Plastic starter Drill so characters joining a world later on always have a drill to start with even if there aren't loose Wood pixels around
- while doing this I also updated the Drill and Ore hardnesses to better match my original plan for the progression, so basically the required drill progression is one step harder throughout the demo, and there is one more NEW drill available at the end of the demo progression, which you will need a material found in the last biome to make
- made more materials buildable into walls: Tin, Nickel, Lead, Silver, Gold
- Quality of Life: when dropping material pixels into the world, the rate you drop them at increases over 1 second, so you can have some nuance to the amount you put into reactions / smelting (doesn't drop at max rate instantly like before)
- Quality of Life; we now allow building over top of any non-static pixels if they can be displaced into your inventory - so if you have a container break or just want to build a structure over top of a big pile of materials, you can do this as long as the displaced pixels can swap into your inventory :) This is very helpful in certain situations!
- BUGFIX: removed Rubber from the cost of some Filter pixels in the Crafting tab since Rubber isn't available yet
Files
Atomcraft_Nov-22-2025_PC.zip 113 MB
4 days ago
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Atomcraft
A falling sand survival game where every pixel has chemical reactions!
| Status | In development |
| Author | triplejumpgames |
| Genre | Simulation, Survival |
| Tags | Action-Adventure, Action RPG, Exploration, Godot, Sandbox, Singleplayer |
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